Anselme
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cd3a1d12c0
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glAssert is now integrated to glew
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2016-03-30 11:09:48 +02:00 |
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Anselme
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4dcef0d4e3
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changed scene to hold a pipeline, renderer does not handle modules anymore, material flags are handled by the mesh
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2016-03-29 07:17:54 +02:00 |
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Anselme
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bd0bbb3e10
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fixed linker error
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2016-03-14 00:22:04 +01:00 |
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Anselme
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8ceca758e9
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added pipeline class, the renderer now takes a pipeline instead of modules, the camera is now held in the scene
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2016-03-10 22:49:44 +01:00 |
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Anselme
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c5b3f312b3
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a few fixes
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2016-03-04 23:24:17 +01:00 |
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Anselme
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d2df3a998f
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added instancing, and plenty of little things, fixed lots of bugs
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2016-02-20 14:07:04 +01:00 |
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Anselme
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080f3f6c53
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bug fixes and minor features added
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2016-01-24 16:50:20 +01:00 |
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Anselme
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7825ecd12f
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added blur, bloom, redux algorithms, added post processing pipeline
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2015-12-28 11:12:53 +01:00 |
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Anselme
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8b61fb264f
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TP RTR
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2015-12-16 12:08:07 +01:00 |
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Anselme
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afcd38fcbe
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fixed renderer clearing last used FBO instead of clearing screen
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2015-12-16 01:10:57 +01:00 |
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Anselme
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2760f0c38f
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refactoring : added src and shader folders
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2015-12-15 20:00:34 +01:00 |
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