15 Commits

Author SHA1 Message Date
Anselme
b5f0395cca the sparrowrenderer no longer supports opengl inverior to 3.3 Core (goodbye crappy rendering) 2016-06-06 17:38:28 +02:00
Anselme
d06c6d681d all opengl includes are now in opengl.h 2016-06-06 17:02:25 +02:00
Anselme
3ed4b73c05 fixed annoying warnings 2016-06-06 10:01:58 +02:00
Anselme FRANÇOIS
cf07f30a00 added version and removed all console output in Release 2016-06-04 14:40:37 +02:00
Anselme
cd3a1d12c0 glAssert is now integrated to glew 2016-03-30 11:09:48 +02:00
Anselme
4dcef0d4e3 changed scene to hold a pipeline, renderer does not handle modules anymore, material flags are handled by the mesh 2016-03-29 07:17:54 +02:00
Anselme
bd0bbb3e10 fixed linker error 2016-03-14 00:22:04 +01:00
Anselme
8ceca758e9 added pipeline class, the renderer now takes a pipeline instead of modules, the camera is now held in the scene 2016-03-10 22:49:44 +01:00
Anselme
c5b3f312b3 a few fixes 2016-03-04 23:24:17 +01:00
Anselme
d2df3a998f added instancing, and plenty of little things, fixed lots of bugs 2016-02-20 14:07:04 +01:00
Anselme
080f3f6c53 bug fixes and minor features added 2016-01-24 16:50:20 +01:00
Anselme
7825ecd12f added blur, bloom, redux algorithms, added post processing pipeline 2015-12-28 11:12:53 +01:00
Anselme
8b61fb264f TP RTR 2015-12-16 12:08:07 +01:00
Anselme
afcd38fcbe fixed renderer clearing last used FBO instead of clearing screen 2015-12-16 01:10:57 +01:00
Anselme
2760f0c38f refactoring : added src and shader folders 2015-12-15 20:00:34 +01:00