Anselme FRANÇOIS
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5bd9acf2cf
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added debug panel
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2016-06-04 19:22:29 +02:00 |
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f762f199ca
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small changes in simulation
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2016-06-04 13:35:19 +02:00 |
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8deedd9098
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added basic handling for communication conflict
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2016-06-04 03:04:46 +02:00 |
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7ddde5e2ec
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added battle resolution and verification that dude is alive before thinking
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2016-06-04 02:36:03 +02:00 |
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Anselme
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38cde0d571
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first iteration of interface refactoring
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2016-06-02 17:41:46 +02:00 |
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Anselme
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2422cbe873
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implemented COMMUNICATE
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2016-05-30 17:20:37 +02:00 |
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Anselme
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67c18703a1
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updated interface, simSpeed control and pause is now working, updateing pixel position after move also works
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2016-05-27 11:58:28 +02:00 |
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f8e5667b44
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added timer for update loop
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2016-05-23 23:37:45 +02:00 |
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Anselme
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82d240c1c3
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added PixelType, added simple behavior (conversion of old work) as example
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2016-05-20 17:28:44 +02:00 |
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f36b1af00b
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Merge branch 'master' of https://git.epicsparrow.com/epicsparrow/PixelWars
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2016-05-19 01:33:51 +02:00 |
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c07bec7796
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started to convert handleAction
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2016-05-19 01:11:46 +02:00 |
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Anselme
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dfb5d471a6
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Info is now an interface, implemented by Dude
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2016-05-18 17:31:50 +02:00 |
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438f019e28
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added run loop for simulation
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2016-05-18 00:34:13 +02:00 |
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d63e0a8fe6
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need to see the toreiller, sorry ! :D
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2016-05-17 23:26:39 +02:00 |
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bd420fe97b
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renamed team.h in behavior.h and added basic simulation class
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2016-05-17 20:39:40 +02:00 |
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Anselme FRANÇOIS
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7c30b16357
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fixed camera movement when zoomed
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2016-05-16 21:12:45 +02:00 |
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Anselme
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cfbec41c44
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added generators to the list of things to select, worked on the rendering
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2016-05-16 17:50:27 +02:00 |
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