17 Commits

Author SHA1 Message Date
Anselme FRANÇOIS
5bd9acf2cf added debug panel 2016-06-04 19:22:29 +02:00
f762f199ca small changes in simulation 2016-06-04 13:35:19 +02:00
8deedd9098 added basic handling for communication conflict 2016-06-04 03:04:46 +02:00
7ddde5e2ec added battle resolution and verification that dude is alive before thinking 2016-06-04 02:36:03 +02:00
Anselme
38cde0d571 first iteration of interface refactoring 2016-06-02 17:41:46 +02:00
Anselme
2422cbe873 implemented COMMUNICATE 2016-05-30 17:20:37 +02:00
Anselme
67c18703a1 updated interface, simSpeed control and pause is now working, updateing pixel position after move also works 2016-05-27 11:58:28 +02:00
f8e5667b44 added timer for update loop 2016-05-23 23:37:45 +02:00
Anselme
82d240c1c3 added PixelType, added simple behavior (conversion of old work) as example 2016-05-20 17:28:44 +02:00
f36b1af00b Merge branch 'master' of https://git.epicsparrow.com/epicsparrow/PixelWars 2016-05-19 01:33:51 +02:00
c07bec7796 started to convert handleAction 2016-05-19 01:11:46 +02:00
Anselme
dfb5d471a6 Info is now an interface, implemented by Dude 2016-05-18 17:31:50 +02:00
438f019e28 added run loop for simulation 2016-05-18 00:34:13 +02:00
d63e0a8fe6 need to see the toreiller, sorry ! :D 2016-05-17 23:26:39 +02:00
bd420fe97b renamed team.h in behavior.h and added basic simulation class 2016-05-17 20:39:40 +02:00
Anselme FRANÇOIS
7c30b16357 fixed camera movement when zoomed 2016-05-16 21:12:45 +02:00
Anselme
cfbec41c44 added generators to the list of things to select, worked on the rendering 2016-05-16 17:50:27 +02:00