Anselme
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60db6f4bdb
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putting complex functions in a separate shader source
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2017-10-22 21:50:36 +02:00 |
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Anselme
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bd27c0d270
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added fog, added possibility to customize imgui depth
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2017-10-19 22:46:19 +02:00 |
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Anselme
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07ec396968
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fixed black pixels artifacts when looking down
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2017-08-26 11:36:03 +02:00 |
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Anselme
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34bfe8d419
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added options to toggle gamma correct and HDR tonemapping from the debug GUI
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2017-08-25 17:24:38 +02:00 |
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Anselme
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f4e71649ad
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stencil buffer is working, no more skybox artifacts + wireframe mode is unexpectedly interesting
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2017-08-25 14:16:44 +02:00 |
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Anselme
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2baf7a5d95
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first part of the 'debug menu + skybox fix' update
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2017-08-24 15:53:40 +02:00 |
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Anselme
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2d25ea18f6
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it works better that way, but there are lots of horrendous artifacts
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2017-08-15 18:17:12 +02:00 |
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Anselme
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8c987af313
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updated the deferred pipeline to use PBR, and added skybox to its workflow
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2017-08-15 17:18:34 +02:00 |
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Anselme
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24611e0e56
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fixed point lights range issue
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2016-12-21 16:46:04 +01:00 |
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Anselme
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7cafed3e67
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fixed shadows, fixed bad viewport when using shadows
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2016-12-19 13:49:36 +01:00 |
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Anselme
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73d8c4a0e6
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fixed unsigned keyword not permitted on intel drivers
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2016-12-14 15:13:07 +01:00 |
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Anselme
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1a547ed824
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added wireframe mesh type
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2016-12-12 23:04:32 +01:00 |
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Anselme FRANÇOIS
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7ca0d3d003
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2D elements are correctly blended and rendered according to depth
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2016-07-24 14:53:31 +02:00 |
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Anselme FRANÇOIS
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e94f2a3c98
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Merge branch 'master' of https://git.epicsparrow.com/epicsparrow/sparrowrenderer
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2016-07-23 13:59:37 +02:00 |
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Anselme FRANÇOIS
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c5c8158653
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point light shadows are implemented, but not working yet
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2016-07-23 13:59:34 +02:00 |
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Anselme
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66a5399fba
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fixed 2D texturing
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2016-07-22 12:10:40 +02:00 |
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Anselme
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cb4b696e12
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added picking
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2016-07-21 17:30:03 +02:00 |
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Anselme
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44efb383a9
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added point light shadow generation shaders
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2016-07-19 17:25:35 +02:00 |
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Anselme FRANÇOIS
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f284cb769f
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debugged 2D pipeline
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2016-06-25 14:43:30 +02:00 |
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Anselme FRANÇOIS
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01973cea0b
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added deferred pipeline
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2016-06-24 18:33:53 +02:00 |
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Anselme
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5eef43156b
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added serialisation of texture to png with lodepng
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2016-06-15 16:09:11 +02:00 |
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Anselme
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7c139a576a
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added mesh serialization
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2016-06-14 17:46:01 +02:00 |
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Anselme FRANÇOIS
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637195391d
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ninja commit on Light refactoring
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2016-06-13 07:58:39 +02:00 |
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Anselme FRANÇOIS
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1acf555854
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enhanced Texture and FrameBuffer class to prepare incoming features on shadowmaps
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2016-06-12 01:16:19 +02:00 |
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Anselme FRANÇOIS
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cbefe4f86e
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enhanced texture class, added PCF to shadowmapping
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2016-06-11 13:50:58 +02:00 |
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Anselme FRANÇOIS
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501ec75dd8
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multiple fixes and shadows shaders are now in files
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2016-05-15 15:21:57 +02:00 |
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Anselme
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1ffba313fe
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big fixes (shadowmaps, mipmapping)
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2016-04-28 17:12:03 +02:00 |
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Anselme
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c5d4d90463
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bug fixes (normal mapping, directionnal lighting)
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2016-04-28 16:17:17 +02:00 |
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Anselme
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021ba006a0
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bug fixes
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2016-04-27 22:01:19 +02:00 |
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Anselme
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a65ce42695
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updated picking
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2016-03-07 13:06:52 +01:00 |
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Anselme
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b3576fea52
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removed all the #version 330 core lines in shader
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2016-02-20 14:22:34 +01:00 |
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Anselme
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d2df3a998f
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added instancing, and plenty of little things, fixed lots of bugs
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2016-02-20 14:07:04 +01:00 |
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Anselme
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fb8ff13751
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fixed bad hdr and bloom too strong
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2016-01-10 18:53:18 +01:00 |
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Anselme
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698ce5b62a
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fixed mesh duplicates algorithm (and some render issues)
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2016-01-07 19:55:53 +01:00 |
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Anselme
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a25344dbaf
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HDR and Bloom working well
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2016-01-03 20:03:04 +01:00 |
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Anselme
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7825ecd12f
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added blur, bloom, redux algorithms, added post processing pipeline
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2015-12-28 11:12:53 +01:00 |
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Anselme
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53a37e6738
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ninja commit
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2015-12-19 00:16:28 +01:00 |
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Anselme
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2760f0c38f
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refactoring : added src and shader folders
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2015-12-15 20:00:34 +01:00 |
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