17 Commits

Author SHA1 Message Date
Anselme
34bfe8d419 added options to toggle gamma correct and HDR tonemapping from the debug GUI 2017-08-25 17:24:38 +02:00
Anselme
f4e71649ad stencil buffer is working, no more skybox artifacts + wireframe mode is unexpectedly interesting 2017-08-25 14:16:44 +02:00
Anselme
2baf7a5d95 first part of the 'debug menu + skybox fix' update 2017-08-24 15:53:40 +02:00
Anselme
2b324ec1da added stencil buffer for future use 2017-08-23 17:12:43 +02:00
Anselme
2d25ea18f6 it works better that way, but there are lots of horrendous artifacts 2017-08-15 18:17:12 +02:00
Anselme
4c60315805 oops 2017-08-15 17:55:28 +02:00
Anselme
8c987af313 updated the deferred pipeline to use PBR, and added skybox to its workflow 2017-08-15 17:18:34 +02:00
Anselme
1f22f90342 added imgui support 2017-04-08 11:29:17 +02:00
Anselme
7cafed3e67 fixed shadows, fixed bad viewport when using shadows 2016-12-19 13:49:36 +01:00
Anselme
1a547ed824 added wireframe mesh type 2016-12-12 23:04:32 +01:00
Anselme FRANÇOIS
7ca0d3d003 2D elements are correctly blended and rendered according to depth 2016-07-24 14:53:31 +02:00
Anselme
8035f2b73f added position picking 2016-07-22 17:31:30 +02:00
Anselme
66a5399fba fixed 2D texturing 2016-07-22 12:10:40 +02:00
Anselme
cb4b696e12 added picking 2016-07-21 17:30:03 +02:00
Anselme FRANÇOIS
cfa3859cba deferred pipeline now handles 2D mesh as gui objects 2016-07-11 20:06:37 +02:00
Anselme FRANÇOIS
db8d271d07 fixed issues in deferred pipeline and trackballcamera 2016-06-24 18:54:02 +02:00
Anselme FRANÇOIS
01973cea0b added deferred pipeline 2016-06-24 18:33:53 +02:00